Games

Everyday Shooter

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Everyday Shooter

Windows 11Runs
MacNot sold
LinuxPlatinum
Gamicality score
81
Metacritic 774
OpenCritic Not rated
Steam players 841
How it’s combined
Playability today
4.5
Runs today5/5
Design today3.5/5
Steam user reviews
Very Positive
95%
116 reviews1
Get it on Steam
Facts checked November 1, 2026

Does Everyday Shooter run on Windows 11, Apple Silicon Macs, Linux and Steam Deck?

Windows 11Runs

Sold for Windows today, no problem on record.1

Mac (Apple Silicon)Not sold

No Mac version is sold.

LinuxPlatinum

Through Proton. ProtonDB: Platinum, runs perfectly out of the box.3

Played Everyday Shooter lately?

One click, no account, so the next player knows. How we check where it runs

Synopsis

Everyday Shooter is an abstract twin-stick arena shooter made by a single developer, Jonathan Mak. Its eight short stages each set their own enemy patterns and scoring chains to a guitar-driven soundtrack, and gunfire and explosions turn into riffs that play along with the music. Points earned across runs unlock extra starting lives, visual effects and single-stage modes.

Developer
Queasy Games
Released
2007
Genre
Casual, Indie
Where to get it
Steam

Reception

Critics liked the PC release in 2008, as they had the PlayStation 3 original a year earlier, praising its varied stages, distinct scoring rules and reactive music, and it holds a 77 PC Metascore. The common criticisms were awkward keyboard and mouse controls, the lack of online leaderboards and a run of only eight levels. Players on Steam still rate it very highly today, mostly for its soundtrack and its place in the early indie wave. Players on the Steam forum report that the default controller bindings need fixing before play feels right.

Playability today

The average of two parts, each from 1 to 5. Tap a check to see why. How it works

Runs today

5/5
  • Sold or given away today by an official source
  • Runs on Windows 11 without fan patches
  • ?Not confirmed yetSingle-player works without an internet connection
    No source covers the current version yet, so this check counts as open, not passed. Played it lately? Tell us
  • All of its content still works (servers, DLC, unlocks)
    The game never had online features, so nothing has shut down, and all eight stages and unlocks remain (GamesRadar+).
  • Supports modern resolutions and widescreen
    Widescreen resolutions and windowed mode are supported, though the game is locked to 50 FPS (PCGamingWiki).
  • Full controller support or remappable controls
    Controllers work and can be remapped, but there are no button prompts and no full controller support (PCGamingWiki).
  • ?Not confirmed yetSteam Deck Verified or Playable
    No source covers the current version yet, so this check counts as open, not passed. Played it lately? Tell us
  • No intrusive DRM or required third-party launcher account
  • No pay-to-win or pushy microtransactions
  • No known game-breaking bugs in the current version
    PCGamingWiki lists no unresolved issues that crash or block progress (PCGamingWiki).

Design today

3.5/5
  • Controls feel awkward on a modern controller or mouse and keyboard
    Critics found keyboard and mouse play awkward and recommended a twin-stick gamepad, and players report that PlayStation controllers start with wrong right-stick bindings that have to be remapped in the options. Source: gamesradar.com, steamcommunity.com.
  • Menus, text and interface are clear on today's screens
    The game runs at widescreen resolutions in a window or fullscreen, and its menus are plain and quick to read. Source: pcgamingwiki.com, thesixthaxis.com.
  • Saving is harsh: few saves or checkpoints, progress gets lost
    A run cannot be saved: losing all lives means starting again from the first stage, and only points and the extra lives and modes they buy carry over between runs. Source: gamingnexus.com, gamesradar.com, steamcommunity.com.
  • It teaches itself: no guide needed to make progress
    Each stage reveals its own chain and scoring trick through play, and repeated runs earn extra starting lives that ease the difficulty without outside help. Source: gamesradar.com, steamcommunity.com.
  • Pacing holds up: little grind, filler or forced backtracking
    Each of the eight stages ends when its song does, moving the player straight on to new enemies and music, so a run stays short and has no filler. Source: gamingnexus.com, thesixthaxis.com.
  • Camera and movement never fight the player
    The action takes place on a single fixed screen with direct analog movement, although firing is limited to eight directions. Source: thesixthaxis.com, gamesradar.com.

If you like Everyday Shooter

Sources

  1. Steam store page (requirements, platforms)
  2. SteamSpy (Steam review counts)
  3. ProtonDB reports
  4. Metacritic
  5. PCGamingWiki: Everyday Shooter
  6. GamesRadar+: Everyday Shooter review
  7. TheSixthAxis: Everyday Shooter
  8. Metacritic: Everyday Shooter
  9. Steam Community: Everyday Shooter reviews (top rated)
  10. Steam Community: What controller should I use for this game?
  11. Gaming Nexus: Everyday Shooter review

How does it play for you today?

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