
Frontlines: Fuel of War
Does Frontlines: Fuel of War run on Windows 11, Apple Silicon Macs, Linux and Steam Deck?
Runs with a fix. See the steps below.1
No Mac version is sold.
Through Proton. ProtonDB: Silver, runs with minor issues.3
Playable, as rated by Valve. May need some setup.1
One click, no account, so the next player knows. How we check where it runs
How to get Frontlines: Fuel of War running today
- Install the legacy PhysX System Software if the game refuses to start, as described on PCGamingWiki.
- Replace the outdated bundled OpenAL file if the game crashes at launch or plays without sound, following the OpenAL steps on PCGamingWiki.
- Set bEnableMouseSmoothing=false in GCinput.ini to turn off the default mouse smoothing (PCGamingWiki).
Synopsis
Frontlines: Fuel of War is a first-person military shooter set in a near future where oil shortages have pushed the world into war. The campaign follows a squad pushing a moving front line forward through objective-based missions, with tanks, jeeps, aircraft and remote drones available along the way. It was built around large multiplayer battles fought over a chain of capture points.
- Developer
- Kaos Studios
- Released
- 2008
- Genre
- Action
- Where to get it
- Steam
Reception
Critics at release gave it solid marks, praising the front line idea, the vehicle variety and the drones, while calling the campaign short and its AI and scripting weak. Reviewers also flagged a scope view that felt off and a pre-patch tank mission bug that could stop progress. Players today describe a campaign of roughly four hours with enemies that seem to track them through walls and allies that do little. The online multiplayer that was its main draw now survives only through a fan server reached by manual connection.
Playability today
The average of two parts, each from 1 to 5. Tap a check to see why. How it works
Runs today
4/5- Sold or given away today by an official source
- Needs fan patches to run well on Windows 11
- ?Not confirmed yetSingle-player works without an internet connectionNo source covers the current version yet, so this check counts as open, not passed. Played it lately? Tell us
- Some content no longer works (servers, DLC, unlocks)The official servers and in-game server browser are gone, and online play now depends on a fan server reached by typing an IP address in the console (Steam Community).
- Supports modern resolutions and widescreenWidescreen and 4K are supported, though ultrawide is stretched and the frame rate is capped at 63 FPS (PCGamingWiki).
- Full controller support or remappable controlsFull XInput controller support is present, but the controller sensitivity slider is broken (PCGamingWiki).
- Steam Deck Verified or Playable
- No intrusive DRM or required third-party launcher account
- No pay-to-win or pushy microtransactions
- No known game-breaking bugs in the current versionWith the PhysX and OpenAL fixes applied, PCGamingWiki lists no open crash or progress-blocking issue (PCGamingWiki).
Design today
2.5/5- Controls feel awkward on a modern controller or mouse and keyboardMouse smoothing is on by default and can only be turned off in a config file, and the controller sensitivity slider does not work. Reviewers also found aiming through the scope awkward, since shots still leave from the gun barrel at the lower right. Source: pcgamingwiki.com, web.archive.org.
- Menus, text or interface are hard to read on today's screensThe game has no subtitles in any language, and ultrawide screens get a stretched image. Standard widescreen and 4K resolutions are supported. Source: pcgamingwiki.com.
- Saving is harsh: few saves or checkpoints, progress gets lostThere is no manual save: the campaign records progress only after an objective is met, and each level allows a limited number of redeployments. Missions hold four or five objectives each, so a failed attempt can cost a long stretch of play. Source: gamingnexus.com, steamcommunity.com.
- It teaches itself: no guide needed to make progressThe first mission works as a disguised training level that walks the player through movement, weapons and objectives before the real fighting starts. Source: web.archive.org.
- Pacing holds up: little grind, filler or forced backtrackingThe campaign is eight missions long and players finish it in a few hours, with no grind or forced backtracking. Vehicles are optional, so slow tank sections can usually be skipped. Source: gamingnexus.com, videogamer.com, steamcommunity.com.
- Camera or movement fights the playerThere is no field of view setting in the menus; changing it requires enabling the developer console through a config edit and a launch option. Mouse smoothing adds lag to the view by default. Source: pcgamingwiki.com.
If you like Frontlines: Fuel of War







Sources
- Steam store page (requirements, platforms)
- SteamSpy (Steam review counts)
- ProtonDB reports
- Metacritic
- PCGamingWiki: Frontlines: Fuel of War
- HEXUS: Frontlines: Fuel of War PC review, page 3
- HEXUS: Frontlines: Fuel of War PC review, page 6
- VideoGamer: Frontlines: Fuel of War review
- Gaming Nexus: Frontline: Fuel of War review
- Steam Community: Frontlines: Fuel of War most recent reviews
- Steam Community: Frontlines multiplayer discussion
- Steam Community: Does this game actually feature controller support?
- Metacritic: Frontlines: Fuel of War PC critic reviews
- Steam Community: SinglePlayer (how to save)
How does it play for you today?