
The Elder Scrolls Adventures: Redguard
Does The Elder Scrolls Adventures: Redguard run on Windows 11, Apple Silicon Macs, Linux and Steam Deck?
Runs with a fix. See the steps below.1
No Mac version is sold.
Through Proton. ProtonDB: Gold, runs perfectly after tweaks.3
Unsupported, as rated by Valve.1
One click, no account, so the next player knows. How we check where it runs
How to get The Elder Scrolls Adventures: Redguard running today
- If the game crashes when picking up a quest item, switch to windowed mode or try picking the item up from a different distance or angle (Steam Community).
- Keep only a handful of save games, since many saves make the game unstable (Steam Community).
- If an area such as the catacombs hangs at 95 percent while loading, copy that area's .TSG file from an older save folder that loads it into the current save folder (UESP).
Synopsis
A third-person action-adventure spin-off of The Elder Scrolls set on the island of Stros M'Kai, where the mercenary Cyrus arrives to search for his missing sister. You talk your way through a fully voiced cast, explore the island town and its ruins, fight with a sword, climb and jump through platforming sections and solve puzzles.
- Developer
- Bethesda Softworks
- Released
- 1998
- Best version
- Steam sells the software-rendered DOS build, while the GOG release uses the 3dfx Glide build, which players describe as more stable with better lighting but a less even frame rate.
- Genre
- Action, RPG
- Where to get it
- Steam
Reception
Players still praise its writing, voiced characters and the detailed island that later returned in The Elder Scrolls Online. The gameplay draws heavy criticism: combat is called obtuse and drawn out, the platforming angular and unruly, and the controls laggy. The Steam version in particular is widely described as crashing or softlocking often, especially when picking up quest items, and several players needed console commands or save editing to reach the end.
Playability today
The average of two parts, each from 1 to 5. Tap a check to see why. How it works
Runs today
3/5- Sold or given away today by an official source
- Needs fan patches to run well on Windows 11
- ?Not confirmed yetSingle-player works without an internet connectionNo source covers the current version yet, so this check counts as open, not passed. Played it lately? Tell us
- All of its content still works (servers, DLC, unlocks)The full single-player game is included and no content depends on servers (PCGamingWiki).
- No proper support for modern resolutions and widescreenWidescreen, ultrawide and 4K resolutions are not supported (PCGamingWiki).
- Full controller support or remappable controlsControllers are supported with remapping, sensitivity and inversion, though not for every function (PCGamingWiki).
- Not Steam Deck Verified or Playable
- No intrusive DRM or required third-party launcher account
- No pay-to-win or pushy microtransactions
- Known game-breaking bugs in the current versionMany players report frequent crashes and softlocks in the Steam version, especially when picking up quest items, plus areas that hang while loading (Steam Community, UESP).
Design today
2.5/5- Controls feel awkward on a modern controller or mouse and keyboardCyrus moves with stiff tank-style controls that players describe as laggy, and the combat and platforming built on them are widely called clunky. Source: steamcommunity.com, steamcommunity.com.
- Menus, text or interface are hard to read on today's screensThe game runs only in 4:3 with no widescreen option, and its menus cannot be used with the mouse. Source: pcgamingwiki.com.
- Saving is fair: free saves or frequent checkpoints, little lost progressThe game saves to numbered slots at any time from the main menu, but there is no autosave, so players save before every risky jump and loot pickup to survive its pits and crashes. Source: en.uesp.net, steamcommunity.com, steamcommunity.com.
- It teaches itself: no guide needed to make progressThe story is linear and focused on one quest, and Cyrus keeps a journal that records events and leads, so the next step is usually clear. Source: en.uesp.net.
- Pacing drags: grind, filler or forced backtrackingPlayers describe a slow, dialogue-heavy opening and sword fights that drag on, with some guard types seen as pure time wasters. Source: steamcommunity.com, steamcommunity.com.
- Camera or movement fights the playerThe camera has to be turned by holding a key while pressing movement keys, and players call the platforming angular and unruly, with jumps hard to line up. Source: en.uesp.net, steamcommunity.com, steamcommunity.com.
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