
X3: Reunion
Does X3: Reunion run on Windows 11, Apple Silicon Macs, Linux and Steam Deck?
Sold for Windows today, no problem on record.1
A Mac version is sold. Not yet confirmed on Apple Silicon.1
Native Linux version.1
Unsupported, as rated by Valve.1
One click, no account, so the next player knows. How we check where it runs
Synopsis
X3: Reunion is an open-ended space simulation from Egosoft and the third chapter of the Julian Brennan story. The player flies ships across a universe of sectors linked by jump gates, trading goods, fighting pirates and alien Khaak, taking missions and eventually building stations and fleets of their own.
Reception
Critics praised the striking graphics and the sheer scale of its living economy, while faulting a steep learning curve, clumsy menus and bugs at launch, for a Metascore of 71. On Steam it is Mostly Positive. Fans still love the sandbox freedom and music, but many players call it the hardest X game to get into, with almost no tutorial, a confusing interface and slow progress, and several suggest X3: Terran Conflict instead.
Trailer from Steam Playability today
The average of two parts, each from 1 to 5. Tap a check to see why. How it works
Runs today
4.5/5- Sold or given away today by an official source
- Runs on Windows 11 without fan patches
- ?Not confirmed yetSingle-player works without an internet connectionNo source covers the current version yet, so this check counts as open, not passed. Played it lately? Tell us
- All of its content still works (servers, DLC, unlocks)The game is single player only and nothing has been removed from the current release (PCGamingWiki).
- Supports modern resolutions and widescreenWidescreen and ultrawide resolutions are supported in fullscreen (PCGamingWiki).
- Full controller support or remappable controlsControllers are supported and remappable, though some menus cannot be backed out of with a controller (PCGamingWiki).
- Not Steam Deck Verified or Playable
- No intrusive DRM or required third-party launcher account
- No pay-to-win or pushy microtransactions
- No known game-breaking bugs in the current versionThe only open issue, ships failing to stop when auto-docking, is avoided by manual docking or the docking computer upgrade (PCGamingWiki).
Design today
1.5/5- Controls feel awkward on a modern controller or mouse and keyboardShips drift with heavy inertia, and nearly every action runs through layered keyboard menus that players describe as confusing and redundant. Source: steamcommunity.com, pcgamingwiki.com.
- Menus, text or interface are hard to read on today's screensThe listed menu system is hard to navigate and overlay screens cover the view, and players single out the interface as the game's biggest flaw. Source: steamcommunity.com.
- Saving is harsh: few saves or checkpoints, progress gets lostSaving is only possible while docked at a station unless the player buys a salvage insurance item for each save in space, a limit players still work around with save-anywhere mods; the save menu also gets slow to scroll once its slots fill up. Source: forums.anandtech.com, hardforum.com, steamcommunity.com.
- Hard to make progress without a guideApart from a bare simulator mission that leaves out basics, there is almost no tutorial, and both longtime fans and newcomers report a steep learning curve that sends players to community guides. Source: steamcommunity.com, steamcommunity.com, forums.anandtech.com.
- Pacing drags: grind, filler or forced backtrackingProgress is slow, with long flights between sectors and a trading economy that takes many hours to build up. Source: steamcommunity.com, steamcommunity.com.
- Camera and movement never fight the playerFlight uses cockpit and external views steered freely with mouse, keyboard or controller, though the field of view is fixed by resolution. Source: pcgamingwiki.com.
If you like X3: Reunion







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